Granular Synthesis is a method by which sounds are broken into tiny grains which are then redistributed and reorganised to form other sounds.
GRAIM NOISE is a spatial instrument based on a self-retriggered algorithm of granular synthesis.
A virtual synthesiser based on a polyphony of eight voices using filtered noise or an oscillator with variable wave shapes as main source. Supplied with a delay effect and an overdrive implementing the harmonic and geometric series. Each voice is evenly self-spatialised into an integrated multichannel audio-rate system and its spatial movement is correlated to the grain’s length.
The software instrument provides additional modulation over the location and movement of the synthesised sound in the virtual aural space. Implemented in Max/MSP/Gen/Mc.
Inspired by Carmine Emanuele Cella