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DANIELE FABRIS

Daniele Fabris (1993) 

is a sound designer dealing with computer music, the coding of digital tools for electronic musicians and the design of spatial sound for studio productions.
He combines creative and technical expertise to develop immersive audio experiences, researching interactive performance technologies to enhance humans’ experience with machines.

Lately his works investigate themes and digital techniques related to audio spatialisation, sound synthesis, creative processes, musical instruments design and human computer interaction – intersecting collaborations in the creative process with multidisciplinary artists.

He pursued a BA and MA with highest distinction in Electroacoustic Music Composition and Multimedia Technologies from the Conservatory “A. Pedrollo” of Vicenza (IT). His formal education includes studies at the Sonology Institute of the Royal Conservatory of The Hague (NL). Self education googling in the world wide web.

He’s been composing and playing live electronics music since 2009, performing around Europe with PHINX, LEDEN, Ekat Bork and Laura Agnusdei.
Former member of the STEIM research group, Studio for Electro-Instrumental Music in Amsterdam (NL) and currently intern at SPAES and MONOM in Berlin (DE).
Resident sound engineer and sound designer at the Bunkr Lab in Bassano del Grappa (IT).
Researcher and developer for Umanesimo Artificiale and Intorno Labs .
Co-founder of Outer Fields.
Releasing music and digital tools at Hide Productions.
Freelance sound designer, artistic consultant and instruments developer for other artists and companies.

He considers himself a maker and explorer, researching and designing alternative scenarios – acting as a creative thinker with a goal to trigger awareness about creative processes, digital technology and perceptions – putting his skills at disposal of a community.

ITA
Daniele Fabris è un designer sonoro che si occupa di Computer Music e programmazione di strumenti musicali, combinando competenze tecniche e creative per sviluppare esperienze audio immersive.
Si è formato tra lo studio GRAIM di Vicenza (IT) e l’Institute of Sonology de L’Aia (NL), collaborando con il centro di ricerca STEIM ad Amsterdam (NL) ed operando in diversi collettivi artistici tra cui Outer Fields, SPAES Berlin e Hide Productions.
La sua attività riguarda la progettazione di sistemi digitali per l’elaborazione di segnali audio in tempo reale, il sound design e lo sviluppo di ambienti per performance e istallazioni sonore. I suoi lavori indagano temi e tecniche legate alla spazializzazione audio, alla sintesi sonora ed ai paradigmi d’interazione umano-macchina.
Si considera un ricercatore ed esploratore che agisce progettando scenari alternativi, con l’obiettivo di innescare consapevolezza sulle tecnologie digitali, i processi creativi e le percezioni sonore.

LEDEN

LEDEN is a project by Daniele Fabris, a system to explore sound as a multisensorial phenomenon, investigating themes and techniques related to algorithmic music, to create immersive performances and installations. Daniele, as a sonic artist, conceives electronic instrument design as an intrinsic part of his creative process. His approach traces back the heuristic element of real-time sonic exploration, to express the poietic act of discovering new paths of human-machine interactions. Through themes of becoming, unfolding, and interconnectedness his work invites audiences to step outside the traditional object-centric art experience and focus into a pluralistic vision based on a processual approach.

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