Daniele Fabris (1993)
is a sonic composer researcher dealing with live electronics performances, design of tools for electronic musicians, sound design for studio productions.

Pursued a BA with highest distinction in Electroacoustic Music Composition and Multimedia Technologies from the Conservatory “A. Pedrollo” of Vicenza (IT); studied at the Sonology Institute of the Royal Conservatory of The Hague (NL).

He’s been creating music and playing live since 2009, performing live on stage around Europe with PHINX, LEDEN, Ekat Bork and Laura Agnusdei.

Lately his works explore sound as a multisensorial phenomenon, investigating themes and techniques related to audio spatialisation, sound synthesis, musical perception, human-computer interaction and composition, intersecting collaborations in the creative process with multidisciplinary artists.

Currently part of the STEIM research group, Studio for Electro-Instrumental Music in Amsterdam (NL).
Resident sound engineer and music producer at the Bunkr Lab in Bassano del Grappa (IT).
Master research student at GRAIM Studio in Vicenza (IT).
Sound designer, musician and technical assistant for other artists and companies.

He considers himself a maker and explorer, designing alternative scenarios and acting as a creative thinker;
with a goal to transmit awareness about art, technology and perceptions, putting his skills at disposal of a community.


LEDEN is a project by Daniele Fabris, developed between the research lab GRAIM (Vicenza) and STEIM (Amsterdam). Is a project to explore sound as a multisensorial phenomenon, investigating themes and techniques related to computer music, sound synthesis and live electronics production, to design alternative scenarios and trigger awareness about art, technology and perceptions. Daniele, as a sonic artist and composer researcher, conceives electronic instrument design as an intrinsic part of his creative process. His approach traces back the heuristic element of real-time sonic exploration, to express the poietic act of discovering new paths of human-machine interactions.