Daniele Fabris (1993)

is a sonic designer dealing with live electronics performances, coding of digital tools for electronic musicians, sound design for studio productions – combining creative and technical expertise to create immersive audio experiences and to research digital musical interactions.

Pursued a BA and MA with highest distinction in Electroacoustic Music Composition and Multimedia Technologies from the Conservatory “A. Pedrollo” of Vicenza (IT). His formal education includes studies at the Sonology Institute of the Royal Conservatory of The Hague (NL). Self education googling in the world wide web.

He’s been composing and playing live electronics music since 2009, performing around Europe with PHINX, LEDEN, Ekat Bork and Laura Agnusdei.

Lately his works investigate themes and digital techniques related to audio spatialisation, sound synthesis, creative processes, musical instruments design and human-computer interaction – intersecting collaborations in the creative process with multidisciplinary artists.

Currently part of the STEIM research group, Studio for Electro-Instrumental Music in Amsterdam (NL).
Resident sound engineer and music producer at the Bunkr Lab in Bassano del Grappa (IT).
Master research student at GRAIM Studio in Vicenza (IT).
Co-founder of Music Informatics and Outerfields.
Releasing music and devices at Hide Productions and Mossa Records.
Freelance sound designer, artistic consultant and instruments developer for other artists and companies.

He considers himself a maker and explorer, researching and designing alternative scenarios – acting as a creative thinker with a goal to trigger awareness about creative processes, digital technology and perceptions – putting his skills at disposal of a community. 


LEDEN is a project by Daniele Fabris, developed between the research lab GRAIM (Vicenza) and STEIM (Amsterdam). Is a project to explore sound as a multisensorial phenomenon, investigating themes and techniques related to computer music, to create immersive performances and installations. Daniele, as a sonic artist, conceives electronic instrument design as an intrinsic part of his creative process. His approach traces back the heuristic element of real-time sonic exploration, to express the poietic act of discovering new paths of human-machine interactions. Through themes of becoming, unfolding, and interconnectedness his work invites audiences to step outside the traditional object-centric art experience and focus into a pluralistic vision based on a processual approach.